There is nothing wrong with my framebuffer configuration, it works on every machine when called directly from java. ![]() : Framebuffer has erronous attachment.Īt .LwjglRenderer.checkFrameBufferError(LwjglRenderer.java:1323)Īt .tFrameBuffer(LwjglRenderer.java:1602)Īt 3d.c.c.postQueue(Unknown Source)Īt 3d.l.a(Unknown Source)Īt 3d.l.render(Unknown Source)Īt .update(SimpleApplication.java:252)Īt .nLoop(LwjglAbstractDisplay.java:151)Īt .nLoop(LwjglDisplay.java:185)Īt .n(LwjglAbstractDisplay.java:228) SEVERE: Uncaught exception thrown in Thread Starting the scene with dungeons (my custom materials, rendering pipeline) crashes the game with the following error in the console: 7:03:40 PM .LwjglRenderer setFrameBufferįrameBufferħ:03:40 PM handleError Things starts normally, loading and menu screens works well. ![]() Running Skullstone with that launcher on Dell Precision causes problem I cannot solve. I have launcher written in c#, it uses DarkNotes library to run java through JNI, very nice solution, it works perfectly on my PC. Skullstone runs when started from eclipse, everything is OK, despite the fact, that I had to force use of NVidia graphics, but it is case for another topic. Now I have Dell Precision 5520 on my desktop. I’m testing Skullstone on various hardware configurations.
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